Testing Kinect2Scratch: Part 2

In our previous post, we explained how we have been testing Stephen Howell’s amazing Kinect2Scratch program.  In this movie, one of our students tests the Kinect2Scratch Music game followed by Space Invaders.

In our original test of the Space Invaders game, we were unable to get the shooting action working by raising our arms.  However, after a quick tweet to Stephen Howell, he very kindly published some additions that we were able to add to Scratch in order to get the full functionality.  He also very kindly added a new game, Kinect2Scratch Music, for us to test.  As I set up my computer for the students to test this game, even I had no idea what awaited us!  It was great to share in the excitement with the students!

Testing Kinect2Scratch: Part 1

We have spent the past week testing Stephen Howell’s amazing software, Kinect2Scratch.  Wow! This is such an exciting development in games creation and, in particular, the use of the Kinect Sensor Camera with one of our favourite free software programs, Scratch.

We have previously used Scratch 4 OpenSim as part of our Virtual Worlds Project and are huge fans of the Scratch software.  Not only has Stephen created Kinect2Scratch but he has also shared a number of games that can be easily modified by altering the Scratch Blocks and their settings.

Our movie shows some students testing the Ball Bounce and Skeleton games.  By installing the regular Scratch program, some additional Kinect software and connecting the Kinect Sensor Camera directly to a PC, we suddenly have an exciting way to not only play games but for learners to easily create their own Kinect games. 

Games Creation with the Warcraft Editor

As part of our Inside the Game theme this term, we are encouraging students to share games that they have created.  One of our Year 7 students, Daniel, was interviewed recently about a game he has created using the Warcraft Editor.

Students have had the opporunity to play Daniel’s multiplayer game (that is yet to be officially named) and I was both fascintated and amazed to see the intricate programming involved in his project.

Congratulations Daniel and thanks so much for sharing your exciting work with us!